AI Insights · Timothy · January 2022
Top 5 Boxing Games Performance in Oceania Q4 2021
Discover the performance of the top 5 boxing games on a unified platform in Oceania during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top 5 boxing games on a unified platform in Oceania showcased varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of these games:
Level Up Runner from Lion Studios saw a notable increase in weekly revenue, starting from $3 in mid-November and peaking at $59 in the final week of December. Weekly downloads exhibited a steady pattern, with a peak of 8.9K in mid-November before stabilizing around 4K towards the end of the quarter. Active users fluctuated, peaking at 9.4K in late November, and ending the quarter at approximately 5.8K.
Real Boxing 2 by Vivid Games S.A. maintained a consistent weekly revenue, averaging around $1.4K, with a significant increase to $2.4K in the week of December 20. Downloads followed a similar pattern, starting at around 2.3K and peaking at 4.4K in the final two weeks of December. Active users showed a gradual increase, reaching a peak of 13.8K at the close of the quarter.
Idle Workout Master: Boxbun from EZ Games experienced fluctuations in weekly revenue, reaching a high of $571 in early November and stabilizing around $100 towards the end of the quarter. Downloads increased steadily from 1.1K in late October to 3.1K by the end of December. Active users showed a consistent rise, ending the quarter with approximately 9.4K.
Punchy Race: Run & Fight Game by AI Games FZ, though not generating revenue, saw a steady rise in downloads, starting at 1.9K in late November and peaking at 4.5K in early December. Active users followed a similar trend, increasing from 1.7K to nearly 5K by the end of December.
EA SPORTS™ UFC® by Electronic Arts showed a stable weekly revenue around $45 in October and November, before declining slightly. Downloads were consistent, averaging around 700 weekly, with a peak of 920 in the last week of December. Active users saw a slight decline from 3.5K in late September to around 3.1K by mid-December, before rising again to 3.1K by the end of the quarter.
These insights into the top 5 boxing games in Oceania for Q4 2021 come from Sensor Tower. For more detailed data and analysis, visit Sensor Tower.